With so much variety, it's inevitable that some heads won't cut it, and that's the case. You can have two heads equipped at any time, and you don't need to keep Skul's default head, so you can keep experimenting until you find a combination that works for you. How will the skeleton pike-wielder change your experience? Can you make it through that tricky trap section using the mummy head, which is invulnerable to traps? Discovering what heads do and how they can help you against Skul's myriad boss encounters is a consistent joy. You never quite know what you're going to get, so finding new heads feels like an exciting experience. It's this central head-swapping mechanic that makes each run such a joy. You might be able to glide or fly with one head, while another can quickly dash backward or attack from a distance.Ĭombat In Skul Is Satisfying, But Sometimes A Chore Gameplay-wise, bosses in Skul: The Hero Slayer are fun, but they often take a little too much whittling down. Being a skeleton, the titular Skul is able to throw away his standard head, swapping it for all manner of creative and intriguing alternatives including jesters, werewolves, and gargoyles. What differentiates Skul from its competitors is its on-the-fly class-switching mechanic. It's a hack-and-slash style affair in which you'll mostly be mashing the attack button and occasionally throwing out a special move. Skul: The Hero Slayer has that "one more try" feeling in spades.Ĭombat, too, is reasonably straightforward. ![]() The platforming is fairly rudimentary, and while it's perfectly functional, it's not the star of the show. Each map asks you to clear out a certain number of enemies using the tools and buffs at your disposal before you move on to the boss of that area. ![]() At its core, it's an action RPG-platformer hybrid. Happily, Skul has that "one more try" feeling in spades. When you've just fallen to a particularly nasty combination of enemies or traps, a roguelite needs to make you want to get up and try again. The most important quality for a roguelite to possess is that "one more try" feeling. Skul: The Hero Slayer Doesn't Have Its Head Screwed On The Jester is one of many fun heads to try out in Skul: The Hero Slayer. How will this little skeleton's journey stack up against some fierce competition? Skul has been on Early Access for some time, but it's now consumed enough calcium to find its way to a full release. As you progress through areas, cutscenes will play detailing the backstory of the world and how the characters you've met so far fit into it. Unlike many roguelites, however, Skul places a fairly strong emphasis on narrative. Levels are randomly generated, as are enemy layouts and some bosses. Skul: The Hero Slayer is a roguelite platformer, so each run is different. To do so, you must journey through Imperial lands, battle soldiers and hostile wildlife, and discover ways to grow stronger. ![]() You, the titular Skul, must sally forth to save him. Adventurers, in conjunction with the Imperial Army, have laid waste to your king's castle and taken him hostage. Such is the case in Skul: The Hero Slayer, which casts you as the lone skeleton survivor of a supposedly heroic demon purge. Maybe there are still some grunts left in the kings' evil skeleton armies that would rather see them take their thrones once more. What happens after the "good guys" win? Once the heroes are triumphant, the demon kings have been vanquished, and the land is restored, what then? Maybe some folks don't want the demon kings to be vanquished.
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